#define ENGINE_API __declspec(dllexport)
#include <Windows.h>
#include "Window.h"
#include "Renderer.h"
class  ENGINE_API Game{
private:
	HINSTANCE m_hinstance;
	Window* m_pkWindow;
	Renderer * renderer;
public:
	Game(HINSTANCE hInstance);
public:
	bool StartUp();
	bool Loop();
	bool ShutDown();

protected:
	virtual bool OnStartUp() = 0;
	virtual bool OnLoop()  = 0;
	virtual bool OnShutDown() = 0;



};